![]() The Viscount cannot use his strongest healing ability every round, which means you have a window of opportunity to kill him even when his bodies are still active. You can do it in one turn if you get lucky with crits, but on average, it should take two or three turns. It is very possible to out damage his healing, and just straight up kill him. The second method of dealing with the Viscount is taking advantage of his low health. Bleed can work in this fight, but you will need to apply the ailment once all Bodies are dead. The bodies themselves have a Dodge of zero, which means you can even take something like a Leper, and hit reliably. Thankfully this ability costs two of his four actions. Ravenous Meal - He will cast this on his Blood-stuffed body, heal for a whopping 50 (almost half his total HP), cure Blight and Bleed, and gain a humongous 50 percent damage increase at the cost of a reduction in Dodge, Accuracy, and Speed.There are no downsides to this ability, and he becomes quite the pain once active. Square Meal - He will cast this on his Body and restore a moderate amount of HP, cure Blight and Bleed, and gain a substantial Dodge, Accuracy, and Speed buff.Out of all of his interactions, this is the least concerning. He will suffer a damage penalty when using this, however. Misery Morsel - He will cast this on the Emancipated Body, resulting in a minor heal of HP, the removal of Blight and Bleed and buff to his crit.He will always use one of his four(!) Actions to interact with a body, and then the remaining moves are there to beat you around. These bodies can’t attack you directly, but the Viscount will interact with them during the fight and cause you a bit of bother. ![]() Right off the bat, the Viscount is split into four parts - the Viscount himself and his prey, the Emancipated Body, Body, and Blood-stuffed Body.
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